Name: Oblivion Uncut
Autor: elderscrolliangamer
bersetzer: Raubkopiesbel
Version: 1.6
Kategorie: Quests- und Abenteuer
Link zur Original-Mod: http://www.nexusmods.com/oblivion/mods/47191/?

**Beschreibung**
Das Ziel dieser Mod ist die Wiederherstellung von verworfenen Inhalten, die es nicht in das fertige Spiel geschafft haben. Darunter fallen: neue Quests, Dialoge, Gerchte, NPCs, Standorte, Zaubersprche, das gestrichene Feiertags DLC, sowie alternative Quest-Endungen.
     
**Installation**
1. Entpackt das Archiv und kopiert den Inhalt in das Oblivion\Data Verzeichnis.
2. Whlt im Launcher bzw. Mod Manager die Oblivion Uncut.esp aus.

**Deinstallation**
Lscht alle entpackten Dateien der Mod aus dem Oblivion\Data Verzeichnis.

**Credits**
Vielen Dank an elderscrolliangamer fr die Erlaubniss zum bersetzen :)

**Changelog (English)**
New for Version 1.6:

Restored 4 lines of dialogue to Bongond regarding Kvatch.
Added the Rough Leather armor set to vendors, including previously unused pieces.
Added the Rusty Iron armor set to vendors, including previously unused pieces.
Altered 'Broken Promises', the quest starts slightly differently, the reward has increased and some issues have been corrected.
Fixed some npcs not looking right.
Fixed issue with Savure, he was accidentally set an an Imperial, when he should have been a Breton.
Added lots more of the shop leaflets around houses and to npcs. (It's odd Bethesda even bothered writing these, seeing how they only used a few, in small amounts and in places you often wouldn't go. There are some tables with spaces perfect for leaflets. And they're actually rather interesting to read!)

Version 1.3 - 1.5 additions:
Restored over TEN minutes of dialogue! Includes 6 new lines for Jauffre, 8 for Savlian Matius and 10 new arena rumours for every race! 
A Breton named Savure, who lives in the Cheydinhal Bridge Inn.
New models and icons for Restore and Fortify Health and Magicka potions.
5 versions of the 'Lock' spell, which was in Morrowind, but cut from Oblivion. They're available from merchants including Edgar Vautrine, Raminus Polus and Delphine Jend. It also has a unique icon.
Created a 'Open Very Hard Lock' spell, to go with the lock very hard spell, named 'Deadbolt'.
Re-implemented 3 unused Birthsign abilities, Beggar's Nose for the Tower, Mooncalf for the Shadow and Lady's Grace for the Lady.
Carahil will now give you the 'Minor Frost Shield' spell in the 'Anvil Recommendation' quest, as she was originally intended to.
Added 3 versions of the Darkness spell to various merchants. At this point it's still a work in progress, but the spell does work and has an icon. I just need to get it to work like Chameleon and hide the player from npcs. It's included for testing purposes only. :)

Quest 'MS25', dubbed Broken Promises; involves helping a man named Strantus. To start, listen in on conversations in Chorrol. :)
Cancelled DLC - Holiday Dialogue (Hearts Day and New Life Festival) 
Castle Varaldo, in the mountains near the Morrowind border, with Duke Varaldo, staff and guards.
2 alternate endings to 'Where Spirits have Lease' (and added the rumours)
Alternate end to Legacy Lost - restored dialogue and journal entry
New Male Elf Dark Brotherhood Member, Enrintar, who uses over 4 minutes of unused dialogue.
Restores and re-implements the unused portions of Unmarked Cave, the Mazeway and Black Queen's Hall!
Added Minor, Major, Greater and Superior Bound Armour to various merchants including Athragar, Edgar Vautrine and Calindil.
Unused 'yield' dialogue for npcs re-added as new flee dialogue
Created 'Vanashti's Fighters', a mercenary group in Leyawiin, based on previously unused rumours. Vanashti, her brother Vashanti, Krisie
and Aebin Cheyello are all members. They lead full lives, including exploring various local ruins, have unique dialogue and visit other towns!
Delmingo, an Argonian in Leyawiin and his rumours (Unique Dialogue & full Schedule)
Lerexus Callidus' unused Dialogue and new schedules
Jauffre's cut schedule and life before Weynon Priory is attacked.
More Jauffre dialogue for Prior Maborel and Brother Piner. (He's asleep, he's reading, he's praying, etc)
Viera Lerus is now a guard, but retains her unique greeting; something Bethesda was incapable of doing in the vanilla game.
Lumdum gro-Golpok, Orc in the Imperial City (Unique Greeting & full Schedule)
Gwendolyn, Redguard who plays a part in Permenant Retirement, in the Imperial CIty (Full Schedule)
Wears-Silk-Robes, Argonian Bravil Fighter's Guild member, with rumours about him 'wanting more fighters' (Full Schedule)
Countess Valga's Gambling Addiction and rumours
E3 Estelle Renoit and her dog Thunder
Stable Guards in Anvil, Bravil & Cheydinhal
Hallgerda, Altmer in Cheydinhal (Full Schedule)
Unused Imperial Guards in Arena, Arbourteum and Elven Gardens.
Dro'fahr, Argonian in Anvil (Full Schedule)
Victoria Delacroix, a Breton in the Imperial City (Full Schedule)
Luc Thierault, a Breton in Skingrad (Full Schedule) 
Breton, Redguard, Elf and Nord Guard rumours and attack dialogue to Ulrich Leland, Burd, Bittneld the Curse Bringer, Gogan, Neville (attacks only) and Merandil.
A 'corpse' line of dialogue for every race, that was previously guard exclusive, but recorded for all races - 'Oh my goodness, excuse me are you alright I...by the Divines, this person's dead'!
Strantus, an Imperial Nobleman in Chorrol (Full Schedule and rumours)
Dark Brotherhood members leave the sanctuary and undercover dialogue for Vicente Valteri, M'raaj-Dar, Antoinetta Marie, Teinaava, Gogron and Ocheeva. 
Line of 'info refusal' dialogue for Martin, regarding his past.
A 'murder' line of dialogue for every race, 'Man down, man down!'
Unused greeting for Mivryna Arano
2 lines of 'goodbye' dialogue for Aldos Othran and 2 for Ulrich Leland in Corruption and Conscience
The Emperor's original final speech, with additions from the vanilla version.(Compatible with UOP)

New for 1.1:
New npcs: Sifahur, Randal, Meryaran and Oghat gro-Othmuk, all in Chorrol, with schedules left by Bethesda (that i tweaked, as some were broken)
Over 15 new shop 'handbills', that were previously unused; also renamed all shop handbills to '(Shop Name) Leaflet', to make them stand out.
Created new Shop Leaflets for Cheydinhal, since none were ever made. Also placed more of the scarce leaflets in game.
Added the unused Imperial Villa, which is now the home of Lerexus Callidus after 'Raid On Greyland', in accordance with his new dialogue about 'relaxing in the imperial city'. (IF YOU HAVE ALREADY COMPLETED THIS QUEST, YOU'LL HAVE TO MANUALLY RE-ENABLE LEREXUS VIA THE CONSOLE!)